
Hexacards (Updated)
Made for the 7DRL 2026 Game Jam + submission for CMPM 147
Use cards to defeat enemies!
Systems
MAP: The game map generates a hexagon grid, and removes some tiles based on parameters. The current parameters make the grid only remove tiles on the edges.
CARDS AND ENEMIES: The set of cards the player can receive after each round is random. The number and difficulty of enemies increases after each round.
Credit
BACKGROUND: Noise Background Shader by Jeremy Miller
This tool was useful, as it the background not be static and boring. It also set the atmosphere for the game, and helped it stand out visually, as the original game did not have great visuals.
This was a solo project.


Comments
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Project Retrospective
This was the first solo game I have made, and I was also unfamiliar with the Unity game engine. This combination made it difficult to proceed with the game.
This game helped me learn a lot on how to use the Unity game engine, as well as the difficulties of working alone on a project.
I would fix the major bugs in the game, as well as add better combat system and UI.